The questions people ask most before renting a server
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Contact usYes. You can open one free server per account: the Starter package with 2 GB RAM, 1 core and 5 GB disk. It is completely free and there is no time limit. Capacity is limited, so if the pool is full you wait in a queue.
Java + Bedrock cross-play is available on 4 GB and larger plans; scheduled tasks on every paid plan. File Protection (automatic backups) is on for free servers too. The server sleeps after 15 minutes with no players online (the clock runs even if nobody ever joined); start it again and your world comes back exactly as it was. If you never start it for 30 days, the world and the server are deleted together. Letting your players start the server themselves through the waiting address is on for free servers too, and that start costs nothing.
For the hourly fee, no — stop your server whenever you like and no further hours are charged. Billing is hourly: each hour of usage is charged upfront at the start of that hour (1-hour minimum) and is non-refundable if you stop mid-hour. While your server is asleep, a player connecting through the waiting address starts it automatically and that hour is charged; if you'd rather not allow that, turn off “Let players start it” under Settings (on free servers there is no charge for this either). If your balance can't cover the next hour, the server is put to sleep automatically and its world is archived; File Protection is on for every server, so the archive is kept with no time limit. ⚠ The only exception is storage: every server includes 5 GB free; each GB beyond it carries a monthly fee that continues even while the server is stopped (your files stay on disk). If you are over, the amount is shown in the Storage box on your server page.
No. When your server stops or goes to sleep, its world is archived and restored exactly as it was when you start it again. File Protection is on and free on every server, so we take daily automatic backups, create a restore point about every 30 minutes while your server runs, and keep your world with no time limit. Backups are kept in your server's disk space; if you go past your free disk allowance you only pay monthly for the excess GB. On free servers, if you never start it for 30 days the world and the server are deleted together.
We give you your own stable address: yourworld.arcadeservers.com — it stays the same even if the IP changes, and every Java version joins through it. If you have turned cross-play on, mobile (Bedrock) players use the same address. Alongside it you also get a waiting address: yourworld.gir.arcadeservers.com. While your server is off, a player connecting there sees a short waiting screen, your server starts right then and they are let in automatically once it is ready. The waiting address works on Minecraft 1.20.5 and newer Java versions; older versions and Bedrock use the direct address. While the feature is on, the panel shows both addresses with one-click copy.
Yes, if you want them to. Alongside your direct address you also get a waiting address: yourworld.gir.arcadeservers.com. While your server is off, a player connects to that address, sees a “please wait” screen and is let in automatically once the server is ready — so you don't have to be around to start it. You decide who may start it. By default your server's own lists rule: if the whitelist is on, only the people on it; if it is off, operators (OPs) can; if you have neither, nobody can start it (and we let you know). Turn the second switch off in Settings and your server becomes open to everyone: any player who knows the waiting address can start it even if they are on none of your lists — that is the state to pick if you want to run an open community server. Careful: this switch only grants the right to START the server, not the right to play on it; if your server's own whitelist is on, a stranger starts your server, the hour is charged, but they are turned away. If you really want anyone to play, you have to turn your server's whitelist off too. You get a notification every time, naming who did it; if you want to cap your spending, use the daily spending limit in Settings. The hour that gets opened is charged to you; on free servers there is no charge. The feature is on by default on new servers and you can turn it off under Settings. The waiting address works on Minecraft 1.20.5 and newer Java versions; older versions and mobile (Bedrock) players use the direct address. While your server is off the direct address does not work, so be deliberate about which address you hand out.
Yes. On 4 GB and larger packages you can enable 'Java + Bedrock' from the panel with one click (Minecraft 1.20.5+; Paper/Purpur/Spigot/CraftBukkit servers). Once on, mobile and Windows 10 Bedrock players enter yourworld.arcadeservers.com as the address plus the server's port number in the port box, and play in the SAME world as Java players. Bedrock players always use the direct address; the waiting address works on the Java side only. Consoles (Xbox/PlayStation/Switch) are not supported. Bedrock players just need to keep Minecraft updated; they don't have to worry about the server's Java version. Because the Bedrock bridge uses a small amount of the server's own RAM, it's offered only on 4 GB and larger packages, at no extra cost.
When you enable 'Java + Bedrock', phone and Windows (Bedrock) players join your server through the same address. They don't need the Java Edition; being signed in to a Microsoft/Xbox account in their game is enough. The only exception: players not signed in to any Microsoft/Xbox account can't join; when they try, the game tells them to 'sign in to Xbox'. This is Minecraft's own security rule, not our setting, and it can't be disabled. This feature doesn't change the Java (PC) side; the Java side follows the "Allow unverified logins (offline mode)" switch under Settings, and that switch is on by default on newly created servers. You can turn it off and it stays off. If you change the switch later, items, position, progress, stats, advancements, operator/whitelist entries, ban records and pet or horse ownership are carried over to the new identity automatically; the one exception is that Mojang skins aren't delivered while the switch is on.
You top up your wallet in advance (minimum 25 TL = 250 coins). Hourly usage is drawn from that balance hour by hour, and File Protection is free — there is no separate backup charge. The only additional item is storage: every server includes 5 GB free, and if your world grows beyond it, the monthly fee for the excess GB only is drawn from the same balance in a single line on the 5th of each month. No surprise bills; both items always appear in your spending breakdown in the panel.
All nine server platforms and current Minecraft Java versions: Vanilla, Paper, Purpur, Spigot, CraftBukkit, Fabric, Quilt, Forge, NeoForge and ready-made modpacks. Starting your server from inside the game (the waiting address) works on Minecraft 1.20.5 and newer Java versions; older versions and Bedrock players join through the direct address. You can change the version and the software later; switching to a mod loader (Fabric, Quilt, Forge, NeoForge) unlocks from 8 GB, while the plugin side is available on every package.
Absolutely. Server setup, domain and infrastructure are fully automated. You just pick a package and give it a name; we handle the rest.
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