Pick your package, start in seconds
All packages are billed hourly; nothing is charged while the server is stopped. Stock status is live.
AMD performance class: stronger cores, smoother gameplay (high TPS). You pick the class while creating a server.
WebPanel MC 2GB₺0 when stopped · only the hours it runs
- 1 core
- ~20 players (recommended)
- 15 GB NVMe disk
- ~12 plugins (recommended)
- No mods
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
WebPanel MC 4GB₺0 when stopped · only the hours it runs
- 2 core
- ~40 players (recommended)
- 25 GB NVMe disk
- ~20 plugins (recommended)
- No mods
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
- Java + Bedrock cross-play (4 GB+)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
WebPanel MC 8GBMost popular₺0 when stopped · only the hours it runs
- 3 core
- ~80 players (recommended)
- 40 GB NVMe disk
- Unlimited plugins
- Mod support
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
- Java + Bedrock cross-play (4 GB+)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
WebPanel MC 16GBComing soon₺0 when stopped · only the hours it runs
- 4 core
- ~160 players (recommended)
- 100 GB NVMe disk
- Unlimited plugins
- Mod support
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
- Java + Bedrock cross-play (4 GB+)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
WebPanel MC 24GBComing soon₺0 when stopped · only the hours it runs
- 6 core
- ~300 players (recommended)
- 100 GB NVMe disk
- Unlimited plugins
- Mod support
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
- Java + Bedrock cross-play (4 GB+)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
WebPanel MC 30GBComing soon₺0 when stopped · only the hours it runs
- 8 core
- ~450 players (recommended)
- 100 GB NVMe disk
- Unlimited plugins
- Mod support
- DDoS protection included
- yourname.arcadeservers.com address
- Attach your own domain (+50₺ one-time)
- Java + Bedrock cross-play (4 GB+)
Player and plugin counts are recommendations — you can use more, but you may see performance issues above the recommended values.
Custom
Your own configuration
2–8 GB RAM · 1–3 core · RAM ile orantılı 10–40 GB disk
These numbers are recommended; you can go higher, but you may hit performance issues above the recommendation · unlimited plugins on 8 GB+ RAM.
Charged from your wallet as you go, down to the last kuruş; your spending is always visible in your panel — no surprises.
The first hour is charged upfront at every start and is non-refundable even if unused; after that, billing is minute-precise. The moment you stop your server, no further charges accrue.
Compare packages
Every package side by side — pick the right size at a glance.
| Packages | 2 GB Starter | 4 GB Standard | 8 GB Pro | 16 GB Ultra Coming soon | 24 GB Titan Coming soon | 30 GB Titan+ Coming soon |
|---|---|---|---|---|---|---|
| RAM | 2 GB | 4 GB | 8 GB | 16 GB | 24 GB | 30 GB |
| Dedicated cores | 1 | 2 | 3 | 4 | 6 | 8 |
| Recommended players | ~20 | ~40 | ~80 | ~160 | ~300 | ~450 |
| Disk | 15 GB | 25 GB | 40 GB | 100 GB | 100 GB | 100 GB |
| Plugins | 12 | 20 | Unlimited | Unlimited | Unlimited | Unlimited |
| Mod support | ||||||
| Java + Bedrock | ||||||
| Hourly · Intel | / hr | / hr | / hr | / hr | / hr | / hr |
| Choose this package | Choose this package | Choose this package | Coming soon | Coming soon | Coming soon |
Switch prices between Intel (economy) and AMD (performance) using the toggle above. Player and plugin counts are recommendations.
Frequently asked questions
Everything you're wondering, right here.
No. Stop your server whenever you like — billing stops the moment it does. Only the first hour is charged upfront at each start (minimum usage); after that, billing is minute-precise. If your balance runs out, the server is put to sleep automatically and its world is archived (kept for 14 days without File Protection).
When your server stops or goes to sleep, its world is archived and restored exactly as it was when you start it again. Without File Protection this archive is kept free for 14 days; if you don't restart before it expires, the world is reset and the server starts fresh. With the File Protection add-on we take daily automatic backups and keep your world indefinitely — pay as you go: no fixed fee, you're only charged for the size of the backups you store. You'll see the current unit price in the panel when you enable File Protection.
We give you a dedicated, stable address: yourworld.arcadeservers.com. Even if the IP changes, this address stays the same; your friends save just one address.
Yes. On 4 GB and larger packages you can enable 'Java + Bedrock' from the panel with one click (Minecraft 1.20.5+; Paper/Purpur/Spigot/CraftBukkit servers). Once on, mobile and Windows 10 Bedrock players enter yourworld.arcadeservers.com as the address plus the server's port number in the port box, and play in the SAME world as Java players. Consoles (Xbox/PlayStation/Switch) are not supported yet. Bedrock players just need to keep Minecraft updated; they don't have to worry about the server's Java version. Because the Bedrock bridge uses a small amount of the server's own RAM, it's offered only on 4 GB and larger packages, at no extra cost.
No. When you enable 'Java + Bedrock', a mobile/Windows player doesn't need to have bought the game — signing into a free Microsoft/Xbox account is enough. We don't check who paid for the game. The only exception: players not signed into any Microsoft/Xbox account can't join; when they try, the game tells them to 'sign in to Xbox'. This is Minecraft's own security rule, not our setting, and it can't be disabled. The Java (PC) side always stays fully authenticated and secure.
You top up your wallet in advance (minimum 25 TL). Hourly usage (and file protection, if you enable it) is drawn from that balance. No surprise bills; your spending is always visible in the panel.
Current Minecraft Java versions including Vanilla, Paper, Spigot, Forge, Fabric and ready-made modpacks. You can change the version and type anytime.
Absolutely. Server setup, domain and infrastructure are fully automated. You just pick a package and give it a name; we handle the rest.
Our EU datacenters in Germany, providing low, stable latency from Türkiye.
Still stuck?
If you couldn't find your answer, our team can help — we usually reply the same day.
