Night Run
Night Run
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Action · 1 player
How to play
Night has fallen and the letters must arrive. As the messenger, race across lantern-lit rooftops, rainy bazaar streets and the snowy harbour; leap over barriers, slide under signs, climb on top of wagons. The shadow warden behind you is waiting for one mistake.
- 1The messenger runs on their own; you only switch lanes, jump or slide.
- 2Jump over low barriers and slide under high signs. Don't crash into the front of a wagon: climb on top using a ramp or a jump.
- 3A small bump makes you stumble and the shadow warden catches up; bump again while he is close and he catches you.
- 4Collect lantern dust. Powers like magnet, shield, ×2, flying carpet and super jump make the run easier.
- 5You always have three missions. Each completed mission raises your score multiplier by 1 for good (up to ×30).
- 6Spend dust in the shop on new characters, trail effects and longer-lasting powers. When you fall you can continue once with dust.
Keyboard
Left/right arrows or A/D switch lanes; up arrow, W or Space jumps; down arrow or S slides. In the shop, move with the arrow keys and press Space to buy or select.
Touch screen
Swipe left or right to switch lanes. Swipe up to jump. Swipe down to slide. In the shop, tap the cards.
Controller
Just connect a controller (on a TV or a computer). D-pad or left stick: move and navigate menus · A: select, hit, drop · B: undo or back · X: flag · Y: undo or zoom · LB / RB: switch tab or piece · Right stick: scroll the page · Start: pause · View button: full screen. Spark League keeps it simple: pick a button with the left stick and press A (on the ring, A strikes or blocks); in a fight the d-pad right and left advance and back off; LB / RB switch tabs (targets in a fight). A second controller plays the top side in Air Hockey and the second player in Spark League fights with friends.
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