Hexagon Stacks
Hexagon Stacks
Drop colourful stacks on a hexagon board, watch matching colours gather on their own and pop in chains at ten.
Puzzle · 1 player
How to play
Pick one of the three stacks in your hand and place it on an empty hexagon. If its top colour matches a neighbour, the pieces hop over and gather into one stack; when ten pieces of the same colour pile up, they pop with a satisfying burst and free up space. Forty-five levels across five worlds from Spring Garden to Star Workshop, locked cells, colour goals, boosters like the Hammer and Shuffle, a fresh daily puzzle every day and an endless mode for chasing high scores are waiting for you.
- 1Drag one of the three stacks at the bottom onto an empty hexagon, or tap a stack first and then a cell.
- 2If a stack's top colour matches a neighbour's top colour, the pieces gather in one place by themselves; ten pieces of the same colour on a stack pop.
- 3Complete the goals at the top: pop a total number of pieces or pieces of certain colours. Finish in few moves for three stars; locked cells open as you collect pieces.
- 4Board filling up? Use a booster: the Hammer smashes a stack, Shuffle rearranges the board and Refresh swaps the stacks in your hand.
Keyboard
Pick a stack from your hand with 1, 2, 3 (or cycle with Q, [ ] or Tab), choose a cell with the arrow keys or WASD and place with Space or Enter. F is the Hammer, E shuffles, Z refreshes your hand; Backspace drops the selection. Esc pauses.
Touch screen
Drag a stack from the bottom onto the board with your finger, or tap a stack first and then an empty hexagon. Boosters are on the big round buttons at the very bottom of the screen.
Controller
LB and RB switch between the stacks in your hand, the D-pad or left stick picks a cell, and A places the stack there. X fires the Hammer, RT shuffles, Y refreshes your hand and B cancels the selection.
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About Hexagon Stacks
Hexagon Stacks is a placement puzzle that looks calm yet asks you to think a few moves ahead every turn. Each stack on the board is a tower of coloured chips, and only the top colour talks to its neighbours. Drop a stack in the right spot and chips hop across to join each other; once a pile reaches ten chips it bursts, and the space it frees can spark fresh merges, which is how chains are born.
Level mode spans five worlds: Spring Garden, Coral Shore, Amber Bazaar, Moonlight Valley and Star Workshop. Each world holds nine levels, and as you advance the board changes shape, more colours appear, and locked cells and colour-specific targets join the mix. The fewer moves you use, the more stars you collect.
Endless mode has just one goal: last as long as you can without clogging the board. You begin with four colours, a new one arrives every hundred and twenty chips up to a maximum of seven, and stacks grow taller over time. In return, a free booster is handed out every hundred chips. An unfinished endless run is saved, so you can return to it whenever you like. It suits anyone who enjoys tidying colours and prefers thinking over rushing.
Strategy and tips
- Before you drop a stack, look past the obvious match next to it and check which colour will be exposed after the merge. The real chains start on that second layer.
- Try to gather one colour in a single corner of the board. Scattered colours leave you with small islands of hexagons that never connect.
- Treat one of your three hand stacks as an emergency reserve. If a stack has no good home, play the other two first instead of forcing it in.
- Locked cells open as you burst chips, so early in a level prioritise moves that speed up bursts. The freed area gives later moves room to breathe.
- On levels with colour targets, pile unwanted colours in a separate zone and keep the target colours close together so every burst counts toward the goal.
- Save the Hammer for mixed stacks jamming the middle of the board; smashing one on the edge usually frees much less room.
- Shuffle works best when the board is nearly full and there is plenty to rearrange. If your hand is poor while the board is still open, Refresh is the smarter pick.
Frequently asked questions
- How many levels are there?
- There are 45 levels, nine in each of the five worlds. On top of that you get a daily puzzle that changes every day and an endless mode with no finish line.
- What happens when the board fills up?
- When no empty hexagon is left, the game first reminds you of any boosters you still hold. If you cannot use one, the board counts as full and the run ends.
- Is the daily puzzle the same for everyone?
- Yes, on a given date everyone plays the same board with the same order of stacks. Solve it on consecutive days to extend your daily streak.
- Is mouse or touch more comfortable?
- Both work: drag a stack and drop it, or tap the stack and then the cell. On a keyboard you can pick a stack with 1, 2 or 3 and move to a cell with the arrow keys.



