Mini Golf
Mini Golf
From forest to desert to glacier: sink your putts across 27 handcrafted mini golf holes.
Sports · 1 player
How to play
Three courses, 27 holes: the Forest with tree stumps and a spinning windmill, the Desert with bouncy cacti and teleporters, and the Glacier with slippery ice and rising bridges. Pull back, aim and release; read the slopes, dodge the sand and jump the water with a ramp. Make par on every hole, collect three stars and unlock new balls and trails through achievements. A fresh Hole of the Day waits for you every day.
- 1Touch or click anywhere on the screen and pull back away from where you want the ball to go; the further you pull, the harder you hit.
- 2Release to putt. Sand slows the ball, ice makes it slide, slopes pull it downhill, and water costs one stroke and puts the ball back where you hit it.
- 3Time your shots around spinning blades, sliding gates and rising bridges; tunnels and teleporters send the ball out somewhere else.
- 4Sink it at par or better for three stars. Finish six holes on a course to unlock the next one.
Keyboard
Left/right arrows: aim · Up/down arrows: power · Space: putt · Z: ball style · F: trail style.
Touch screen
Pull back from anywhere on the screen and release; your finger never covers the ball. Use the buttons at the bottom to change ball and trail style.
Controller
On a controller, left and right on the left stick or d-pad turn your aim, up and down set the putt strength, and A strikes the ball. Y switches the ball look and X switches the trail look.
Your high scores and progress are stored only in this browser; clearing browser data resets them.
About Mini Golf
Mini Golf is a calm but thoughtful skill game where you try to sink the ball in as few strokes as possible across three handcrafted courses of nine holes each. The power and direction of every putt are entirely in your hands, while the ground, the obstacles and the moving parts set up a fresh puzzle on each hole. A hole allows at most ten strokes; after that the ball is picked up and you move on, so you can never get stuck forever.
Each course has its own personality. The Forest asks for timing around spinning windmill blades and fallen logs, the Desert has springy cacti that bounce the ball at surprising angles and teleporters that pop it out somewhere else, and the Glacier's slick ice lets the ball slide much further than you expect. Complete six holes on a course and the next one unlocks.
The scorecard uses familiar golf terms: one under par is a birdie, two under an eagle, and a hole-in-one is the biggest prize of all. Finishing at or under par earns three stars, and going no more than two strokes over earns two. New balls and trail effects unlocked through achievements give you a pleasant excuse to replay a favourite hole.
Strategy and tips
- Watch the cup rather than the ball before you putt. On slopes the ball curls downhill, so you often need to aim a little above the hole.
- With spinning blades, aim for the moment the gap arrives, not the moment a blade passes. Allow for travel time and strike slightly early.
- Keep power lower than usual on the Glacier. Ice barely slows the ball, so a full-strength putt usually rolls far past the cup.
- Sand stops the ball quickly. If you must cross it, hit harder than normal, but if a route goes around the sand entirely, take that instead.
- Water adds a penalty stroke and returns the ball to where you hit it. If a ramp jump feels uncertain, two safe putts around it save par more often.
- Bank shots off a wall can open a shorter path on angled holes than a direct putt; test the angle with the trail view first.
- Play the hole of the day a few times casually before going for a score. It is separate from the course holes, so learn the rhythm of its obstacles first.
Frequently asked questions
- How many holes and courses are there?
- Three courses called Forest, Desert and Glacier, nine holes each, for 27 in total. A hole of the day is added on top of those every day.
- How does the next course unlock?
- Finish six holes on the open course and the next one becomes available; you do not need to complete all nine.
- What if I get stuck on a hole?
- If the ball is not in after ten strokes it is picked up and the hole closes with one star. You can return to it any time to try for a better score.
- Are my stars and unlocked balls saved?
- Yes. Hole results, stars, achievements and your chosen ball and trail are kept in your browser's local storage.



