1. Two paths: your own PC or a hosting service?
Self-hosting on your PC is free, but it puts the burden on you: your computer must stay on the whole session, you have to set up port forwarding on your router so friends can connect, deal with an IP address that often changes, and take on the security and performance load yourself.
A hosting service removes that burden: the server runs in the cloud, you get a fixed connection address, and you manage everything from a web panel — no port forwarding, no network setup. With ArcadeServers you pay for this hourly; billing only runs while your server is on.
2. Step-by-step setup with ArcadeServers
If you choose the hosted path, getting to a running server is four simple steps:
- Sign up and verify your e-mail address.
- Top up a small wallet balance — billing is hourly, with no monthly commitment.
- Click 'New Server'; the wizard guides you through package (RAM), server software, Minecraft version and world template.
- Confirm — setup typically takes a few minutes, and your connection address (like yourname.arcadeservers.com) appears in the panel, ready to copy.
3. How do your friends connect?
Java Edition players paste the server address shown in the panel into 'Multiplayer → Add Server' in the game. Players on phone or console (Bedrock) connect with the cross-play address and port — also shown in the panel. That way PC and phone players meet in the same world.
4. Adding plugins and mods
To enrich your server you can add plugins or mods. Just pick Paper or Purpur (for plugins) or Fabric or NeoForge (for mods) in the setup wizard. Then install any plugin or mod from the panel's store with one click — no file uploads or manual configuration required.
5. Which package (RAM) should I choose?
How many people play, and how, determines your RAM needs. For a small vanilla server (around 2-5 players), the 2 GB starter package is usually enough. Larger communities or heavy modded/plugin setups need a bigger package. If you're unsure, start small; with ArcadeServers you can upgrade later and, on the hourly model, only pay for what you use.